Active Network Mobilizes

Event management software firm Active Network has launched a new suite of mobile applications for meetings and events that is designed to encourage attendees to engage with meetings' goals and conferences' brands, while helping the executives running them to better and more efficiently respond to attendees' needs.

The mobile technology itself is not new to the firm, which has been offering it for more than three years, says Anthony Miller, vice president of strategy for San Diego-based Active Network's Business Solutions division. "We've been providing mobile solutions for all sorts and sizes of events, including some of the biggest and some of the most influential events in the world, such as Cisco Live," he says.

Among the new features are a QR code contact exchange mechanism for smartphones, and gamification tools that the company has been testing since last year.

"Gamification in the event space is designed to do two things: to deepen engagement between brand and audience, and to encourage people to take part in certain activities that are important to the brand," says Miller.

At one customer's event in January, attendees earned points by using their mobile devices to check in at exhibitors' booths, take surveys, and participate in various networking events - all of which helped the attendees chart their progress during the event, Miller says. "There was a leaderboard that allowed them to see how they were doing compared to their friends, colleagues, and peers at the event, and see where they're positioned during the event and beyond it, throughout the year," he says. This also helped the show organizers and exhibitors track attendees' behavior.

A QR code reader is now built into the Active Network app, and the company thinks it will offer a service that the company has wanted to include in the mobile event app since it first launched: an efficient e-business card/contact exchange technology. While Active Network has explored the possibility for years, it felt that earlier technologies were not good enough - for example, Bluetooth requires a multi-step device pairing before the exchange, and would drain mobile batteries too fast, says Miller.

The suite also offers tools for planners, such as immediate access to registration statistics and attendee feedback. "We've got real-time survey feedback so that, within minutes of a speaker coming off stage, we can see the feedback," Miller says. "In one case, [at a conference education session], a number of people were saying that they weren't clear on a specific topic. We were able to send that speaker back out onto the stage to clarify that point. That encapsulates real-time mobile feedback and how it enables us to continually take the pulse of what's going on and adjust and update the experience to make sure it's of maximum value to the attendee."